Website powered by

New World - The Corrupted

Hi there! Here's a set of mood paintings, environment concepts and some corrupted character development work done on New World. A lot of the images seen here go some many years back. Congrats to the dev team at Amazon Games for their amazing work throughout the years in bringing the Corrupted world & characters to life!
Art Directors: Charles Bradbury & Sojin Hwang
https://www.artstation.com/bradbury
https://www.artstation.com/graphitemass
https://www.artstation.com/jeffmcateer

Concept of the Corrupted Priest done as a tag-team effort w/ freelance artist Mike Franchina.

Concept of the Corrupted Priest done as a tag-team effort w/ freelance artist Mike Franchina.

Early exploration of an upward rising waterfall of ominous Corruption.

Early exploration of an upward rising waterfall of ominous Corruption.

Another painting of a river of viscous Corruption material flowing upwards.

Another painting of a river of viscous Corruption material flowing upwards.

Corrupted military fort concept w/ a foreboding mountain wall and  floating monolith in the distance.

Corrupted military fort concept w/ a foreboding mountain wall and floating monolith in the distance.

Concept of a craggy mountain passageway near the base of Shattered Mountain.

Concept of a craggy mountain passageway near the base of Shattered Mountain.

Deep within the crevasses of Shattered Mountain are small stations of stone-cutting operations.

Deep within the crevasses of Shattered Mountain are small stations of stone-cutting operations.

These are early explorations of Corruption look dev. Originally, it was a lot more red & wax-like in color & material.

These are early explorations of Corruption look dev. Originally, it was a lot more red & wax-like in color & material.

Another example of a red, wax-like material that also extracts the life out of trees and grass.

Another example of a red, wax-like material that also extracts the life out of trees and grass.

Here's a variation of it growing out of the ground into a sinister-looking shape.

Here's a variation of it growing out of the ground into a sinister-looking shape.

We also did some studies of Corruption grabbing a hold of large boulders. There's a mossy base with a briar/tendril type overlay.

We also did some studies of Corruption grabbing a hold of large boulders. There's a mossy base with a briar/tendril type overlay.

Another version of it flowing out of a dead & swollen tree.

Another version of it flowing out of a dead & swollen tree.

Corruption shape studies of large veins that have smaller capillary-like strands weaving in & out of them.

Corruption shape studies of large veins that have smaller capillary-like strands weaving in & out of them.

Mood painting of Shattered Mountain w/ ominous storm clouds rolling in.

Mood painting of Shattered Mountain w/ ominous storm clouds rolling in.

Mood painting of a Corrupted logging camp.

Mood painting of a Corrupted logging camp.

Mood painting of a Corrupted logging camp.

Mood painting of a Corrupted logging camp.

Mood painting of a Corrupted sawmill operation.

Mood painting of a Corrupted sawmill operation.

Mood painting of a Corrupted logging structure interior.

Mood painting of a Corrupted logging structure interior.

Mood painting of a Corrupted logging camp w/ a scaffold structure.

Mood painting of a Corrupted logging camp w/ a scaffold structure.

Early concepts for hand-carved stone monoliths w/ inscribed glyphs.

Early concepts for hand-carved stone monoliths w/ inscribed glyphs.

Larger, mountain-sized floating monoliths shape studies.

Larger, mountain-sized floating monoliths shape studies.

Another set of some rough-hewn designs that were used in the game.

Another set of some rough-hewn designs that were used in the game.

Early concept for some Corrupted npcs. Paint-over done on top design originally created by Jeff Mcateer.

Early concept for some Corrupted npcs. Paint-over done on top design originally created by Jeff Mcateer.

Early concept for some Corrupted npcs. Paint-over done on top design originally created by Jeff Mcateer.

Early concept for some Corrupted npcs. Paint-over done on top design originally created by Jeff Mcateer.

Views of a Corrupted Farmer. It was fun exploring the designs for the red-bandages on these characters.

Views of a Corrupted Farmer. It was fun exploring the designs for the red-bandages on these characters.

Creature sketches for the Corrupted Invasion Bomber.

Creature sketches for the Corrupted Invasion Bomber.

Creature sketches for the Corrupted Invasion Bomber showing a glowing chest.

Creature sketches for the Corrupted Invasion Bomber showing a glowing chest.

A more fleshed out sketch with a large stone w/ rods strapped to the back of the creature.

A more fleshed out sketch with a large stone w/ rods strapped to the back of the creature.

Here we see it lit w/ raging fire that is about to explode to inflict damage to the player.

Here we see it lit w/ raging fire that is about to explode to inflict damage to the player.